
Build a multiplayer RPG inventory in Unreal Engine 5 using blueprints, from scratch, covering UI design, inventory categories and slots, loot display with icon and text, drag-and-drop, and sound effects.
Explore the Unreal Engine 5 viewport and navigation, master tool shortcuts (q, w, e, r) and snapping, and learn how the outliner, details panel, and content browser organize your project.
learn to create a widget blueprint for the main UI in Unreal Engine 5, using a canvas, buttons, images, and text, with designer and graph workflows.
Create a game widgets enumeration in Unreal Engine blueprints to represent UI elements as a list. Use enumerations to organize items like inventory, main UI, and crafting menus for display.
Explore blueprint communication by retrieving and casting to the player controller to open the inventory widget, then consider blueprint interfaces to avoid slow hard references.
Explore blueprint interfaces in Unreal Engine 5 to reference the player controller without casting, call open and close inventory widgets, and safely access controller variables using self.
Create child blueprints from a base item blueprint to inherit components like static mesh and collision sphere, and shared settings via class defaults, easing edits across many items.
Define the item info structure with name, thumbnail, description, category enum, item class reference, consumable and stackable flags, and max stack size; explore storing it via a data table.
Learn to build an item data table in Unreal Engine using Google Sheets, map items via id, name, thumbnail, and description, then export as CSV for designer-friendly imports.
Learn to build a blueprint function library to expose get item info, fetch data table rows, and normalize item names for global access across blueprints.
Create an actor inventory component in Unreal Engine 5, name it AC inventory, place it in a components folder, and add it to the player blueprint.
Define the inventory slot structure in Unreal Engine 5 multiplayer by storing the item info, quantity, the associated UI widget, and a slot index for each slot.
Create and render inventory slots by spawning 16 slot widgets in a 4x4 grid, updating the grid when items change, and managing slot indices and visibility.
Add existing items to the inventory by syncing category arrays (weapons, foods, potions) and re-drawing slot widgets based on the selected category.
Fix a bug in the Unreal Engine 5 multiplayer inventory where counts misdisplay when the inventory isn't opened. Precreate widgets for categories and display them on demand to optimize performance.
Retrieve and update inventory slot information by retrieving the dragged and new slot indices, wiring them through the player controller and inventory widget to enable drag and drop between slots.
Implement update drag slot and update new slot functions to modify the dragged item and quantity in inventory, and refresh the inventory slot UI accordingly within Unreal Engine 5 multiplayer.
Simple inventory system with multiplayer.
Make a simple inventory system from start to finish in Unreal Engine 5 multiplayer. The inventory made in this course is a multiplayer RPG inventory system similar to Zelda, Maplestory, and Minecraft. We will do that without writing a single line of code thanks to Unreal Engine Blueprint.
This Unreal Engine course requires no previous game development experience. I will guide you through the process step-by-step. Creating an inventory system is crucial in almost every game. It is crucial to know how to set up an easy inventory system as an Unreal Engine developer, as it is a common feature in almost every game.
Whether you are a beginner or an experienced Unreal Engine developer, this course is for everyone who wants to learn how to make a simple inventory system in Unreal Engine 5.
Get started on your simple inventory system today, and let's not waste any time!
What makes me qualified to teach you?
I am an experienced game developer with nine years of experience. To summarize my work without boring you:
I have released a Steam game I directed from start to finish with a team of 8.
I have created 11 game development courses with 40,000+ students and an average rating of 4.8+ out of 5 stars.
I am currently solo-developing Farmtale 2 from start to finish.
I also work as a freelancer on various game projects, specializing in programming, lighting, game optimization, and more.
I am deeply passionate about game development and have made it my full-time job. I would love to teach you everything about Unreal Engine 5 with good game development practices and keep you updated with the latest information.
If you want to learn how to publish a game on Steam, check out the course I have released on the topic.
Make games without coding.
Unreal Engine Blueprint is the powerful Unreal Engine scripting language used in Unreal Engine 5. It allows you to make games without coding. This means that even if you are a beginner, artist, or designer without programming experience, you can easily create your own online game.
Unreal Engine Blueprint is just as powerful as any programming language. If you become proficient in Unreal Engine Blueprint, you won't need to learn any other language to develop your game.
This course doesn't require any programming or Unreal Engine experience. We will start with the basics of Unreal Engine Blueprint and gradually move on to developing more complex game mechanics. Doing so will teach you how to develop games from start to finish.
You can start this Unreal Engine course as a beginner and learn step-by-step how to create a simple inventory system from scratch.
Unreal Engine 5 multiplayer.
Getting into online game development in Unreal Engine 5 is very easy. It is similar to the single-player Unreal Engine Blueprint but with an extra step added. When you learn how to make an inventory system, you'll also learn about Unreal Engine 5 multiplayer. Prior experience is optional, as I will guide you through the basics and advanced concepts of Unreal Engine networking.
Make inventory in games like a pro.
In this course, you'll learn everything about making an inventory system in Unreal Engine 5. The inventory is done in multiplayer. It's easy to make mistakes while making a game inventory, which you can see in many indie games. The inventory is either lagging or contains bugs.
Even though it's a simple inventory system, you will learn complex inventory mechanics during the course. We will make the inventory with optimized code and free from bugs.
You will learn the best programming practices when making the RPG inventory and interaction system. Making the simple inventory system will make you skilled enough to create any RPG-style inventory for your future game projects.
What you will go through in this course.
While learning how to set up an inventory system, you will go through many inventory mechanics you will need for your game projects:
Create the inventory UI, including the inventory slots and categories.
Learn to design and program inventory in games using Unreal Engine 5 multiplayer.
Learn how to move items around correctly in your inventory.
Learn how to create stackable items with options to adjust the stack amount.
Create different item types such as consumables, food, weapons, and more.
Create inventory categories to sort the items correctly.
Learn how to loot and drop items from your inventory.
Learn to control all inventory and item values, such as item loot amount, item stack size, item inventory icon, and more.
The simple inventory system will teach you everything you need to know about creating an inventory system in Unreal Engine 5.
Take this course and get certified.
Completing the simple inventory system course earns you an Unreal Engine certification. You can use it to strengthen your portfolio as an independent game developer or use it when applying for game development jobs. The Unreal Engine certification can be downloaded and saved locally and is valid indefinitely.
How do you continue when completing the course?
The simple inventory system provides the skills and knowledge to advance toward challenging topics. You can use this RPG style inventory when you create your own online game. For instance, you can use the easy inventory system in the course on learning how to make a Platformer game. You can also use the simple inventory system in the course on how to make a FPS game. If you wish to try out single-player Unreal Engine game development, you can look at how to make a clicker game.
Whatever you decide, it's important to take more game development courses to further develop your Unreal Engine Blueprint skills. Getting better at game development is all about repetition.
Join our supportive community.
Unreal Engine game development can be a frustrating experience at times. For example, you might need to look for an unchecked box somewhere, leaving you feeling lost for hours. Alternatively, you might require moral support and ideas from fellow game developers like yourself. That's why we offer live support 24/7 in the Q/A section or in our community Discord server. You can also join us to chat casually about game development in general or share your work with others. We are always here to help you whenever you need it.
Let's start with the simple inventory system without any delay. I am looking forward to seeing you in the first lesson. So, let's begin, and cheers to an exciting learning journey!